![]() This version was unfinished: It had had little in the way of settings, wouldn't save input bindings, and was running a minimal UI built in Cascades instead of the fully-formed internal RGUI, XMB or GLUI interfaces. I recently got a Blackberry Passport, and discovered that the platform hadn't seen any RetroArch builds since an unofficial version of 1.0.2 back in 2014. In my limited testing, it runs very well on Q10- consistent full speed in Tekken 3! Original Post RetroArch 1.3.6 for BlackBerry 10 I've now corrected that, and also figured out the correct keycode mappings for the 0, sym and currency keys. Its compiler settings were overwritten with ES3 ones at some point, which was causing the RetroArch graphics driver to fail on launch. I managed to get hold of a Q10 today, did some testing on it and discovered that I had bungled the initial ES2 build. Update 1 - Fixed ES2 Build, Full Keymapping ![]() ![]() As there have been no code changes it's still 1.3.6.2, so try re-downloading if you had problems with it previously. There were some lingering errors in the ES2 release build config that I'd overlooked, so I've gone over it with a fine tooth comb, tested it to death, and am uploading a new build as I type this. ![]() You can find my fork of RetroArch here: Update 1½ - Fixed ES2 Build For Real This Time You can install the appropriate build to your device using Sachesi. The latest builds will always be on the top level, and older builds will be moved into the archive folder. ![]() I'll be changing up how I provide links from here on out- in the interest of having all past builds easily accessible, I've set up a folder structure on MEGA. I want to look at doing some Cascades integration too, but for now I think getting this into the libretro mainline is super important. Version 1.3.6.3 is now available below.įrom here on out, it'll be bugfixes and working on compatibility with the official buildbot so we can push toward an official release. I've managed to get both libretrodb and retroachievements support compiled in, which rounds out the core functionality I've been aiming for. ![]()
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